Running. Rapid breathing. A shot in the silence. The opening strikes the keynotes: caution, curiosity, thrills. A documentary film team spend 963 hours on the adventure playground of the video game DayZ. Online gamers explore the territory of a post-Soviet disaster province, permanently exposing themselves to the risk of being killed by hostile gamers. Despite their “press” badges, Guilhem, Ekiem and Quentin, as avatars, are subject to the same rules when they interview the gamers in their virtual world. The community is heterogenous: marauding gangs, cowboys with Samaritan ethics, curious wanderers.
Reality is never far away. The gamer “Feesh” is torn from her console during the interview because her IRL (in real life) child is crying. In the course of their conversation, “Iris” shoots her “toy”, a prisoner, before the eyes of the shocked documentary team – a conflict of documentary work opens up. “Knit’s Island” is a disturbing, melancholy to heartwarming tour of chance meetings and friendships of sleepless persons in the artificial world. Some avatars constantly twitch nervously and grotesquely because they act out darkest desires. Others “trick the game” and enter fascinating techno-psychedelic spheres. Game-playing and role-playing persona – sometimes they are one, sometimes two.